A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
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Updated
Oct 28, 2022 - Yacc
GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
Lightweight framework for signals in GameMaker Studio 2.3+
Simplified networking for GameMaker: Studio 2 using the Patchwire multiplayer server framework
Action RPG Soullike game
A library with demo projects to learn Game Maker Studio and Game Maker Language (GML)
Lightweight delta timing solution for GameMaker: Studio 2
Screen space global illumination for GameMaker
D3D11 functions extension for GameMaker
A simple http wrapper for GameMaker Studio 2
A Library Full of useful scripts for implementing your UI designs in Gamemaker Studio 2
Project Wak Beat (Based on JSAB and Project arrhythmia)
A Blender addon which exports 3D models to a format that GameMaker Studio 2 will read natively
A comprehensive minimalistic unit testing library for GameMaker Studio 2.3
Very experimental. Made mostly for a game project for visuals, never ended up using it.
A Sonic the Hedgehog fan game developed in GameMaker: Studio for Windows PC, now ported to GameMaker Studio 2.
Simplified particle type generation for GameMaker: Studio 2
Created by Mark Overmars
Released November 5, 1999