A Mod for Cube2 Sauerbraten to improve gameplay for heterogenous parties using an autobalancing handicap
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Updated
Nov 5, 2016 - C++
A Mod for Cube2 Sauerbraten to improve gameplay for heterogenous parties using an autobalancing handicap
A flexible event system in Unreal Engine 4
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
A pseudo-3D pursuit and racing game made using SFML C++
A basic framework for games made with Unreal Engine 4
A 4-day project where I implemented a basic lock system on Unreal Engine 5.0
Unreal Engine Character World Interaction Components Set
An external module (gem) for O3DE to work with time and recurring events
An external module (gem) for O3DE to switch between day and night
🎮 An emulator for the original Nintendo GameBoy (DMG)
Unreal Engine plugin that implements Utility AI
Unreal Engine plugin that contains base classes to implement the Gameplay Ability System
3D Graphics Game Editor
Ecosystem simulation in C++ with custom game engine (not stable and usable yet)
Playable Jet Set Sonic, inspired from the fan art and the Sonic Frontiers mod.
Color Lines is a logical computer game where players make moves to align five or more balls of the same color in a line. Developed in 1992, it offers strategic gameplay on a 9x9 grid, rewarding players with points for creating longer lines. With colorful balls appearing on each turn, aim for the highest score in this addictive puzzle game.
A simple and flexible solution for implementing a currency system in your Unreal Engine projects. It supports three different types of coins - Gold, Silver, and Copper - and includes a sample project to demonstrate integration.
A robust subsystem designed for registering and facilitating communication between unconnected gameplay objects. This system allows you to send and receive messages containing specific data through defined channels, utilizing gameplay tags.
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