glsl-editors
Here are 12 public repositories matching this topic...
ShaderLabs is an IDE for learn GLSL or editing existing codes
-
Updated
Oct 12, 2018 - C
Interactive GLSL fragment shaders editor made with Qt
-
Updated
Feb 13, 2019 - C++
Syntax highlighter lexer for GLSL (OpenGL Shading Language) to use with CodeLite cross platform IDE
-
Updated
Apr 8, 2020
A package for ZeroBraneStudio to aid graphics programming in Lua (OpenGL, Vulkan etc.)
-
Updated
Feb 28, 2022 - Lua
An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
-
Updated
Jun 13, 2022 - C++
Yet Another Live Coding Tool - Powered by Veldrid and elbow grease
-
Updated
Jun 23, 2022 - C#
Simple WebGL Fragment Shader Editor
-
Updated
Jan 12, 2023 - JavaScript
A curated list of awesome WebGL libraries, resources and much more
-
Updated
Aug 17, 2023
A curated list of awesome OpenGL libraries, debuggers and resources.
-
Updated
Aug 17, 2023
Lightweight, cross-platform & full-featured shader IDE
-
Updated
Sep 22, 2023 - C++
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
-
Updated
Mar 12, 2024 - GLSL
Improve this page
Add a description, image, and links to the glsl-editors topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the glsl-editors topic, visit your repo's landing page and select "manage topics."