It a basic template of GLFW using GLEW to manage shaders in modern OpenGL
-
Updated
Mar 12, 2015 - C++
It a basic template of GLFW using GLEW to manage shaders in modern OpenGL
Simple 3D framework to make demos and stuff.
GLSL shader for JPCT that emulates olive green pixelated look of the GameBoy
Semestral project for course FI:PV112 Computer Graphics API
A application which allows you to develop glsl shaders interactivly
Testing out OpenGL shaders with SFML.
is a little demonstration for the polygon-engine
A collection of shaders that I thinker around with every once in a while
live editor of GLSL fragment shaders based on Qt / QML
OpenTK C#
Jitter collection for live performance using video clips, glsl shaders, and opengl graphics.
Computer Graphics University Project
Accelerated Raycasting Graphics Engine for WebGL.
Imagine: 3D Environment Engine
a series of processing sketches explaining how to use glsl shaders to create image processing feedback systems
I'm creating this repository to make it possible for me to - when I come around to it - start adding some awesome PIXI 4 Filters based on (custom) GLSL-Fragment and Vertex-shaders. At the moment these kind of filters seem not to exist for PIXI. And I see people struggling width certain aspects in Pixi4. You'd be amazed that a short piece of code…
Add a description, image, and links to the glsl-shaders topic page so that developers can more easily learn about it.
To associate your repository with the glsl-shaders topic, visit your repo's landing page and select "manage topics."