Step-by-step guide through the abstract and complex universe of Fragment Shaders.
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Updated
Mar 12, 2024 - GLSL
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Learn computer graphics by writing GPU shaders!
A library of fragment shaders you can use in any SpriteKit project.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
A collection of GLSL noise functions for use with WebGL with an easy to use API.
Personal mpv config files aiming to get the best quality and viewing experience
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
🌊 The code for my volume rendering implementation in Three.js and GLSL.
A Minecraft shaderpack that enhances one's experience with customizable settings and good-looking light simulations.
Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.
Worley noise implementation for WebGL shaders
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