🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Updated
Jun 25, 2023 - C++
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Free open-source non-linear video editor
Console-based GLSL Sandbox for 2D/3D shaders
Lightweight, cross-platform & full-featured shader IDE
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Colorizing text editor for ImGui
Live shader coding tool and Shader Showdown workhorse
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Cross-platform game engine with Vulkan backend
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
Lightweight, multi-platform, data-oriented game engine.
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
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