Here are
70 public repositories
matching this topic...
Rust bindings for the shaderc library.
A shader EDSL for writing render and compute pipelines in rust
Updated
Jun 11, 2023
Rust
Updated
Dec 22, 2023
Rust
Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions
Updated
Feb 23, 2024
Rust
Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.
A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
Updated
Dec 16, 2022
Rust
A cross-platform live-coding tool for creative coding with GLSL shaders
Updated
Feb 15, 2020
Rust
Light weight SPIR-V reflection library
Create evolving artistic images with hot-code-reloaded Lisp and GLSL.
A language server and Visual Studio Code extension for Minecraft GLSL Shaders
Updated
Mar 11, 2023
Rust
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Updated
Nov 16, 2024
Rust
Compile your WebAssembly programs into SPIR-V shaders
Updated
Oct 26, 2023
Rust
Parametric surfaces drawn using the Rust + WASM toolchain with WebGL, React, and TypeScript.
Updated
Jan 15, 2022
Rust
Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
Updated
Mar 11, 2022
Rust
Updated
Nov 11, 2024
Rust
A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR
Updated
Jan 28, 2024
Rust
A language server implementation for the OpenGL Shading Langauge, written in Rust.
Updated
Dec 27, 2023
Rust
🌍 Voxel and world generation demo in Rust
Updated
Jan 20, 2023
Rust
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