GLSL optimizer based on Mesa's GLSL compiler. Used as shader validation and build time processing for InsideMaps mobile processing.
-
Updated
Sep 16, 2022 - C++
GLSL optimizer based on Mesa's GLSL compiler. Used as shader validation and build time processing for InsideMaps mobile processing.
Shader permutation single header library
Cross-compiler command line tool that converts GLSL code to other GLSL versions, HLSL and MSL
Fork from imgui(docking/viewport) with vulkan image rendering support. many widgets and addons.
Add a description, image, and links to the glslang topic page so that developers can more easily learn about it.
To associate your repository with the glslang topic, visit your repo's landing page and select "manage topics."