GPU time metric for Unity apps (currently limited to Android/GLES)
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Updated
Oct 10, 2020 - C++
GPU time metric for Unity apps (currently limited to Android/GLES)
3D图形学算法Code。包括软渲染、光线追踪、PBR等等~
Realtime 3D rendering engine
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
Simple graphics engine used as submodule in many of my projects
A generic post-processing injector for games and video software.
FLTK Utility Widgets
Simple ocean/sea/water simulation | C++ OpenGL 4.1
3D graphics engine
A graphics tracing and replay framework to explore system-level effects on heterogeneous CPU+GPU memory systems.
"Quickly and easily generate normal maps from your 2D images with adjustable height and sampling radius using this intuitive and easy to use application" -Softpedia
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT
Just a silly little personal ray tracer project.
3D City Architecture Computer Graphics System Design
These are materials and solutions from a course conducted at SUTD on computer graphics by Prof Natalie Agus over summer 2019. The materials from this course are adapted from MIT's 6.837 Computer Graphics during the SUTD-MIT academic collaboration.
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
3D model renderer built from scratch using the concepts of ray-tracing. It can render reflections and shadows to produce realistic-looking images of a model.
Homework for Parallel Computing: Simple ray tracing in CUDA & C++11
My first Vulkan Renderer.
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