Tentabot: Navigation Framework for Mobile Robots by Evaluating Motion Primitives (Tentacles)
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Updated
Jun 19, 2024 - C++
Tentabot: Navigation Framework for Mobile Robots by Evaluating Motion Primitives (Tentacles)
Combined AI and Web-Development Subject: "A web application with AI bot for Νine Μen's Μorris board game"
Implementation of the Chinese Checkers game and an AI agent for it
A novel heuristics function for evaluating and selecting intermediate points in an autonomous exploration and mapping system where navigation is performed by a learned neural network.
Reinforcement Learning Checkers AI with Web Demo
UI/UX project with heuristic evaluation, user requirement analysis, prototyping & redesign, implementation & evaluation of website
Implements an agent to play Othello with adversarial search
Trabalho da disciplina de heuristica
This repo contains all deliverables for the course - Human Computer Interaction [UE18CS348]
• Human Computer Interaction • In this project we aim to to design an application using the PACT model. The design process entails an analysis of potential users, identification of usage scenarios, and the creation of patterns to guide the application's development.
TicTacToe with AI player on 3x3 and 5x5 boards
This repo contains the UI design for WiseWal.ai, an AI-powered savings and expense tracker with features like real-time expense tracking, financial goal planning, and personalized money-saving tips.
An AI based implementation of the game cannon that won the class tournament. Support for clients to play on a central server.
Tic-Tac-Toe board state generator (along with some heuristic calculations)
These are few UX projects I worked on
Progetto d'esame per il corso di Interazione Uomo-Macchina dell'Università di Milano-Bicocca.
an adversarial search agent to play the game "Isolation"
A sample of my work from APCS (AP Computer Science) at Homestead High School.
USI-MSc AI Course: Hands-on Lab Experiences
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