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Jun 21, 2019 - C++
hmd
Here are 33 public repositories matching this topic...
A wrapper of OpenHMD that uses GObject to provide language bindings by GObject introspection
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Jan 27, 2024 - Vala
Omnidirectional Virtual Visual Acuity (OVVA) is a new user-centric VR clarity metric. OVVA measures and compares the virtual visual acuity of the central, focal area of a VR HMD and environments and their degradation in the noncentral areas.
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Apr 14, 2024 - ShaderLab
uVR Model template project
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Feb 2, 2022 - C++
Play SteamVR enabled games with your phone as an HMD
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Sep 9, 2020 - C++
Python implementation of SPAAM (Single point active alignment method) for optical see-through HMD calibration for AR
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Dec 24, 2019 - Python
This is a Unity project for a VR escape game from an ancient room of my own creation. Please note that this project is intended for Quest as a HMD and cannot be run on other devices.
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Sep 29, 2024 - ShaderLab
OpenVR SDK
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Oct 7, 2021 - Kotlin
This is a Unity project for a VR (Virtual Reality) escape game from an office of my own creation. Please note that this project is intended for Quest as a HMD (Head-Mounted Display) and cannot be run on other devices.
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Sep 29, 2024 - C#
BrightView project page
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Sep 3, 2018
Development of a Face Tracking Pipeline for lower face tracking RGB HMCs
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Oct 18, 2023 - Python
PowerControl for LighthouseV2 with SteamVR integration
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Oct 28, 2022 - C#
Power management of Valve v2 lighthouses over Bluetooth LE
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Mar 17, 2024 - Python
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