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Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
In my own game, I was experiencing lag delays of 1.5 to 2.0 seconds, and I tried every method, but the solution I found myself is incredibly good. I managed to reduce the delays to 0.3 seconds, and its usage is extremely simple,
A simple desktop application for Windows operating systems that displays latency for any desired IP address. It's like speeding up the process of the "ping" command of the mythical -cmd.