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An efficient Unity object pooling system designed for simplicity and flexibility. Supports multiple object types including particle systems and audio, with features for auto-enabling on instantiation, resetting on despawn, and dynamic pool resizing.
HybridCacheLibrary - A high-performance, thread-safe caching library in C#, combining the strengths of both LRU and LFU cache eviction strategies. Perfect for managing dynamically sized caches with customizable frequency settings.
Fast unsafe collections for memory reuse by stack type. Adding elements without overhead when increasing Capacity. Can also be used in as classic collection with resizing or on a custom memory allocator.