Skip to content
#

memory-management

Here are 60 public repositories matching this topic...

An efficient Unity object pooling system designed for simplicity and flexibility. Supports multiple object types including particle systems and audio, with features for auto-enabling on instantiation, resetting on despawn, and dynamic pool resizing.

  • Updated Oct 31, 2024
  • C#

Fast unsafe collections for memory reuse by stack type. Adding elements without overhead when increasing Capacity. Can also be used in as classic collection with resizing or on a custom memory allocator.

  • Updated Sep 14, 2023
  • C#

Improve this page

Add a description, image, and links to the memory-management topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the memory-management topic, visit your repo's landing page and select "manage topics."

Learn more