The open source mesh processing system
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Updated
Jul 19, 2024 - C++
The open source mesh processing system
Mesh simplification for Unity.
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Mesh simplification with UV's boundary preserved
A mesh decimation library for .NET and Unity.
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
A Cutting-Edge Management System for FreeRADIUS, OpenWrt, and Batman-adv Mesh Networks
Convert NIfTI volume to triangulated mesh using marching cubes
Shape Aware Parallel Mesh Simplification Algorithm
Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal)
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
Marching Cubes & Mesh Simplification on multi-label 3D images.
Python script for "Quadric Edge Collapse Decimation"
🧱 Library for Geometric / Solid Modelling based on 🪐 Implicit Surfaces modelling. (Feel free to submit Pull Requests)
Mesh Decimation for Unity
MESHdesk packages for OpenWrt
An implementation of mesh simplification algorithm using python
Implementation of Surface Simplification Using QEM in C++.
Online NIfTI voxels to triangulated mesh conversion
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