Custom parallel method and class definitions compatible with Unity 5.5 (.NET 3.5, C# 4.0)
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Updated
Nov 13, 2017 - C#
Custom parallel method and class definitions compatible with Unity 5.5 (.NET 3.5, C# 4.0)
Car wash service station simulation.
This is a very simple windows console application that I completed for a class assignment. It is shown here to illustrate my coding style, structure, and commenting. This example is considered Level 3 – Advanced. Objectives: Using Threads to calculate Prime Numbers Prime Numbers ConcurrentQueue Dictionary ManualResetEvent Timer Producer Thread C…
Dining philosophers problem visualization (Dijkstra, Arbitrator, Agile, Chandy-Misra)
Radius server for .Net. Packets handled in pluggable IPacketHandlers
A small project I did for a freelance client
Peer-to-Peer game networking library for thousands of players simultaneously. Built completely in C#. Work in progress integration into Unity and Unreal Engines, with cross platform signaling server using same core code.
Search Approximate String Matching using multithreading
Windows Forms Multi Thread Server App (.Net Framework)
Multi Thread Client Console App (.Net Framework)
Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading
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Multithreaded image manipulation. RGB to grayscale using C# Threadpool (project 1) and Tasks (project 2) with various tests.
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Player for Lottie animations, powered by rlottie, multithread/Job System-friendly
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
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