The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
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Updated
Jun 5, 2020 - C++
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
A GameEngine library for OpenGL developed for educational purposes.
Accidental Noise Library in Godot Engine enhanced with visual noise editor
A simple program that converts images into normal maps
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