Unity Package: An object pool data structure for Unity.
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Updated
Jul 25, 2021 - C#
Unity Package: An object pool data structure for Unity.
A lightweight Object Pooling solution for Unity.
Easy to use Object Pool Manager
A simple and flexible audio manager for Unity, featuring music and SFX control, object pooling, and smooth music transitions. Perfect for managing sound in your Unity projects!
Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObject
A high-performance Object Pool system specifically designed for use with Unity. It utilizes a sparse set, allowing for fast operations on the pooled data, even with very large pool sizes.
Few implementations for pool of locks.
Object Pooling for Unity - Easy to use
Used to easily create and manage instances of prefabs as pools of a given size, that saves having to utilize destroy and instantiate when wanting to use an instance of that prefab.
C# ObjectPool which support Reference Counter and corresponding Code Analyzer
Unity Gems
Useful utilities for .NET.
Fast, light weight, thread safe object pool
Use ObjectPool to instantiate game objects during loading time and not during gameplay. This version allows you to have multiple pools in your game, so you can have a global one that won't be destroyed between scenes, and some level-specific ones.
Pool system in Unity. Create and manage your pools.
A general object pool plugin for personal development for your Unity project
Modular Object-Pooling Solution for Unity
A set of assorted helper functions, extensions and classes in .NET Standard
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