Some assignments I did in the Artificial Intelligence Programming course at Norwegian University of Science and Technology
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Updated
Nov 24, 2015 - Python
Some assignments I did in the Artificial Intelligence Programming course at Norwegian University of Science and Technology
Maize puzzle solving problem implement using A* algorithm implemented in python
Gimme a maze and I will solve it!
This repo was a short term project for CSCI 4511W (Artificial Intelligence) that uses a custom implementation of Pac-Man to compare different pathfinding algorithms.
Finds the optimal and shortest path between two points in the presence of a potential.
A maze generated from a matrix of ciphered values is solved using A* algorithm
A quick Python3 implementation of the A* pathfinding algorithm. Good for maze solving and timing, or burning away a Saturday trying to figure out how it works **cough I did that cough**
Program developed in Python designed to generate the shortest path, strongly connected components, and other specifics of a randomly generated graph. The graphs can be weighted or unweighted, as well as both directed, and undirected.
Multi-agent shape formation using policy search
This is the A Star algorithm Python implementation
Two path-planning algorithms for finding paths in a known environment - RRT(Randomly Exploring Random Forest) and Vertical Cell Decomposition
Implementation of various pathfinding/search algorithms
Implementation and a visual demonstration of A* search algorithm using pygame and Tkinter for GUI.
Implementation of path planning and A* algorithms
Robot that uses image segmentation techniques to navigate a maze using parallax activity bot and raspberry pi
A Python, PyGame simulation of Dijkstra and A*, running at the same time.
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