Maze pathfinding using A*, inspired by Computerphile's video
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Updated
Aug 13, 2017 - Rust
Maze pathfinding using A*, inspired by Computerphile's video
Simple A* implementation in Rust and maze generator.
A simple library written in Rust for find paths between points in a net.
Sef guided game of snake using ncurses and rust
Specification of Trajectories and Learning of User Preferences
Adrenaline client library for l2j-geoserver-rest
Rust implementation of the A*-algorithm for a university course
Tests for the pathfinding Yen's algorithm implementation
Modification of Yen's algorithm for finding paths with a fixed length
Find a path with a (bad) approximated cost as fast as a Dijkstra
Open source desktop app that offers a visualizer for different pathfinding algorithms.
Plugin to generate flowfields from tilemaps in the Godot Engine!
A simple implementation of the pathfinding algorithm from red blob games https://www.redblobgames.com/pathfinding/a-star/implementation.html
Rust bindings to the Recast/Detour libraries
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