Mirrored implementations of polygon clipping/CSG/operations algorithm, in C (original, by Martínez et al) and ActionScript3 (port, by Mahir Iqbal)
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Updated
Jan 31, 2017 - C++
Mirrored implementations of polygon clipping/CSG/operations algorithm, in C (original, by Martínez et al) and ActionScript3 (port, by Mahir Iqbal)
2D graphics manipulation project
The public CGAL repository, see the README below
A DCEL (doubly connected edge list) implementation using C++ 11
An interactive program for creating polygons and determining if a given point is inside or outside the polygons
Polygon Mapping // This program maps an arbitrary polygon into a structured two-dimensional grid of an arbitrary size // It's assumed that the polygon is inside the defined grid // If a cell intersects with the polygon, the code prints X // if a cell is outside the polygon, the code prints O // If a cell is inside the polygon, the code prints I
Demonstrates how to triangulate a set of points using Ear Clipping with a sample OpenGL program.
Trabalhos de Computação Gráfica - OpenGL
A lightweight, high performance geometry library.
C++ version of libTess2
Create polygons (arrays of vertices) from input PNG sprites
Ray-Tracing Rendering System in OpenGL
An Algorithm for Monotone Decomposition of Polygons in 2D Space
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