🏆 Make an AI capable of beating human players at Gomoku
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Updated
Apr 30, 2018 - C++
🏆 Make an AI capable of beating human players at Gomoku
Fast Forward-Only Deep Neural Network Library for the Nao Robots
pruner: Implementing the Felsenstein's Tree Pruning algorithm
Sudoku Solver that doesn't guess.
Chess Problems solved using Backtracking techniques like pruning etc.
Programing Techniques
This project involves creating, in the language of your choice, a Gomoku game integrating an AI player capable of beating a human player the fastest way possible. To do this, you will implement a min-max algorithm but also do research, trial and error to find the most adapted heuristics. This will not be as easy as checkers.
Software for the paper "dCSR: A Memory-Efficient Sparse Matrix Representation for Parallel Neural Network Inference"
gerador de grafos 3-admissíveis
An exact schedulability test for Global Fixed Priority multiprocessor scheduling by using state space pruning. A detailed description of the methods is available in the following paper: https://www.computer.org/csdl/journal/tc/5555/01/09681210/1A8cppC7d28
A fast keyboard layout optimizer for searching layout with the best metric, with sophisticated pruning and optimization techniques
Chess engine
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