A brief computer graphics / rendering course
-
Updated
Jul 7, 2023 - C++
A brief computer graphics / rendering course
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
LuxCore source repository
A brief computer graphics / rendering course
Lighthouse 2 framework for real-time ray tracing
GPU Raytracer from scratch in C++/CUDA
A simple Wavefront OBJ viewer.
Vulkan Real-time Path Tracer Engine
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Physically based renderer with Path Tracing and Photon Mapping.
Iyan 3D Professional Edition - 3D animation app for iOS
A ray tracing program
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
Open-Source CUDA/OpenCL Speed Of Light Ray-tracer
This project aims to finish the source code examples of the book Ray Tracing from the Ground Up.
Experimental Physically Based Renderer
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU
Converting vertex meshes to voxel data and visualizing using VCT
Add a description, image, and links to the raytracer topic page so that developers can more easily learn about it.
To associate your repository with the raytracer topic, visit your repo's landing page and select "manage topics."