Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Updated
May 14, 2024 - C#
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
A Red Alert 2 mod for the OpenRA game engine
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Strategy framework for Unity, with turn base, real time and mix mode.
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Unity/Real time strategy project
A Real-Time Strategy game with mechanical simplicity and annihilation in mind
My own attempt in making a real-time strategy game :-)
My first Unity project - elements of 3D RTS/tactical RPG (see Readme for demo video and implementation highlights)
Real-time strategy and Simulator Game