A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
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Updated
Mar 31, 2024 - C++
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
An open source software stack for Real-Time Strategy research on mobile robots
An open source re-implementation of Generals : Zero Hour written in C++.
Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
Lets build an RTS Game with Unreal Engine 4!
An open source re-implementation of Red Alert written in C++.
AI engine for Real-Time strategy games
The Polanie real-time strategy game source code (Kod źródłowy gry strategicznej Polanie)
[WIP] Multiplayer RTS game in colonization setting.
Visual representation of RTS game, supported by deep reinforcement learning algorithm Alpha Zero written in python.
An RTS game crafted in Unreal Engine, inspired by Age of Empires 2, and developed using C++
An attempt at making a classic real-time strategy game
Ares client for Starcraft II
(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
Messing around with isometric rendering of tilemaps