roguelikedev
Here are 96 public repositories matching this topic...
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Jul 2, 2020 - Assembly
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
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Oct 2, 2022 - C++
GWRL - Vector graphics twin-stick shooter
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Oct 13, 2023
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Jul 10, 2021 - Python
A simple libtcod/SDL2 raycaster
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Mar 27, 2019 - C++
Making a roguelike in a summer with Scala and Indigo!
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Aug 13, 2021 - Scala
Possum - A trash-eating game engine
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May 26, 2018 - Groovy
Notes and code for my roguelike dev tutorial series on YouTube
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Jan 7, 2023 - JavaScript
SKYHACK : A roguelike in a skyscraper. [STATUS: PROJECT REBOOT]
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Jul 21, 2024 - C
My attempt at following roguetutorials.com's rogue tutorial
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Jun 8, 2022 - Python
A 2D game engine written in C with an embedded scripting via LuaJIT
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Jun 23, 2023 - C
An ASCII roguelike project written in Python.
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Jun 7, 2022 - Python
A pretty small terminal roguelike made in Golang
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Mar 14, 2018 - Go
A font preview application to test out many different fonts
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Feb 10, 2023 - JavaScript
.NET 6 bindings for my Procyon game engine library. Includes a built-in configurable input mapping system.
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Aug 20, 2022 - C#
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