Intrinsic3D - High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting (ICCV 2017)
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Updated
Jul 4, 2022 - C++
Intrinsic3D - High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting (ICCV 2017)
Simulating a Stewart platform in Gazebo using a plugin to allow control of a closed loop manipulator with ROS.
(latest updates and bug fixed) DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
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GPU 3D SDF generator using DirectX 11 compute shader
C++11 code for building a 3D occupancy grid an SDF 3D grid from a mesh
Text Renderer for your OpenGL Application. Lightweight, High performance and easy to use!
URDF/SDF to to Modelica model converter.
Reference implementation for "Temporal Set Inversion for Animated Implicits" (SIGGRAPH 2023)
An implementation of the paper "Signed Lp-distance fields"
Kinect Fusion realized with OpenGL Computer Shaders
standalone and "ros-free" python wrapper of voxblox (online SDF generator from point clouds)
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