Simulated annealing algorithm for solving the traveling salesman problem.
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Updated
Apr 18, 2022 - Haskell
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Simulated annealing algorithm for solving the traveling salesman problem.
Playing around with Haskell for game development.
This is a raycaster written in Haskell with SDL2.
Haskell SDL2 , N Body simulation
A chess implementation in Haskell
A SDL2-based graphics library, batteries included.
Basic pixelflut server written in Haskell
Wolfenstein 3D style game engine implemented in haskell
Purely functional 2D Minecraft clone [work in progress]
Videogame in which you program robots AI
A minimalistic top-down twin-stick shooter in Haskell
Created by SDL Community
Released 1998