Unity Post Processing Stack Library | Unity引擎的高品质后处理库
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Updated
Jul 14, 2023 - C#
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Nvidia's PCSS soft shadow algorithm implemented in Unity
#NVJOB Simple Water Shaders. Free Unity Asset.
Reverse Mask of Unity "Mask" component
#NVJOB Dynamic Sky. Sky Shaders. Free Unity Asset.
Repo for TOM members dedicated for the Hacktober fest of 2018 (5th edition), this repo is here to encourage open source learning and sharing and enhance git/github using abilities.
Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
Atmospheric Scattering (With Multiple Scattering) for Unity
A simple and performant drawing system for UGUI-space that makes use of rendertextures and shaders.
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
Language server implementation for ShaderLab
Add a description, image, and links to the shaderlab topic page so that developers can more easily learn about it.
To associate your repository with the shaderlab topic, visit your repo's landing page and select "manage topics."