SUTD 2022 50.017 Graphics & Visualization Code Dump
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Updated
Aug 23, 2022 - C++
SUTD 2022 50.017 Graphics & Visualization Code Dump
A DirectX remake of Super Mario 64's first level - showcasing Hardware Skinning, Shadow Mapping, simple particle systems and other HLSL shader work.
This is OpenGL-based renderer for visualizing results of neural nets for skinning weights
Skinnable network ping monitor
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
dual quaternion for 3d geometric operations
Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
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