Tech Demo of Sonic the Hedgehog, made with C++ using SFML, made in the Summer of 2019 (had 1 week to finish), currently on the side trying to re-vamp it a little when I'm free.
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Updated
Apr 28, 2020 - C++
Tech Demo of Sonic the Hedgehog, made with C++ using SFML, made in the Summer of 2019 (had 1 week to finish), currently on the side trying to re-vamp it a little when I'm free.
A port of the Sonic CD 2011 decompilation to the 3DS.
Another Nintendo 3DS port of the Sonic CD (2011) Decompilation
Level editor for Sonic The Hedgehog ROMs, inspired by Brett Kosinski's level editor of the same name
Open source recreation of original Sonic The Hedgehog 1991 game on C++ programming language.
DashEngine is a Sonic Engine/Framework for Unreal Engine 4
Sonic the Hedgehog sprite editor, portable clone of Xenowhirl's SonMapEd.
Library for reading and writing the assets of Mega Drive Sonic the Hedgehog games.
A C++ library and collection of tools that aims to make modding games in the Sonic the Hedgehog franchise easier.
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