The P programming language.
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Updated
May 31, 2024 - C#
The P programming language.
Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
A simple yet powerful class-based hierarchical finite state machine for Unity
A state machine library for .Net - 100% code - No doodleware
A .net library that lets you build state machines (hierarchical, async with fluent definition syntax and reporting capabilities).
DMotion - A high level Animation Framework for Unity DOTS
🔗WPF node editor based on ReactiveUI
Fluent API for creating state machines in C#
Efficient asynchronous and synchronous state machines for .NET
Collection of helpful utilities we use in our Unity projects.
This is a context based application framework for the C# TelegramBot library.
StateMachine for UniTask. StateMachine Editor Included.
The code for a short tutorial on how to create a simple guard AI using behaviour trees in Unity/C# (in text or video format)!
String extensions for named parameterized string formatting.
.NET implementation of the finite state machine framework. Powerful and asynchronous framework to build and run finite state machines in .NET.
This project is a finite state machine designed to be used in games.
This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture.
📚 A simple library for realization state machines in C# code
A basic state-machine based text adventure exercise as part of our Complete Unity C# Developer course (http://gdev.tv/cudgithub)
Open source visual scripting system for Unity.
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