Implementations of programming design patterns in Unity with examples in C# when to use them.
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Updated
Jun 10, 2024 - C#
Implementations of programming design patterns in Unity with examples in C# when to use them.
A tiny retro action RPG implementation made applying Software Design Patterns to serve as a guide of reusable solutions that can be applied to common problems.
Hierarchical State Machine for Unity
Juego de lucha 2D en Unity con un sistema de combos sólido y moldeable. Es una puesta en práctica del patrón de diseño State. INCLUYE VIDEO DEMO
A simple example of State pattern with EF Core.
A dynamic state/statemachine pattern library for SOLID state pattern design
Ejemplos de diseño para la primera Jornada de Arquitectura .NET
It is a simple implementation of an 🤖 A.I. behaviour , by using the 'State Pattern' and State Machines in Unity3D 🎮 and C#.
In this project; composite, iterator, proxy, template method and state design patterns were applied on the ready-made WPF codes. This project was written for object oriented programming lecture.
I don't know if it seems like a builder pattern, or a little bit of a state pattern, or a little chain of responsibility pattern... by the way, for me, it seems like a 'state builder'. It's a builder with a chain of classes with a method that operates over a state. Those classes are enqueued and then dequeued when it is executed.
Example for streaming musics and radio channels
🎓 Home tasks from design patterns course
This Kata was resolved by implementing the State Design Pattern.
This project is expected to cater daily need of consumers, who can place their orders with any nearby retailers which can be located through tool.
Design Patterns (.NET C#)
This is a project with some basic implementations of design patterns in .net. It is meant to be a guide to the reasoning and insight to the popular design patterns
C# & WinAPI instead of AHK. This app is suitable for situations, where you want to create/change some hotkeys for programs, but they don't support such possibilities. You just need to add your app processor and key handlers to the Accelerators project. Currently, the win-service project doesn't work, but the console app does.
Design Patterns for C# (Gang of Four)
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