Procedural terrain generator with tessellation | C++ OpenGL 4.1
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Updated
Jan 31, 2021 - C++
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Simple ocean/sea/water simulation | C++ OpenGL 4.1
3D Graphics Engine For Games | C++ OpenGL 4.1
C++ library for meshes and finite elements on manifolds
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
Class for writing geometry files for Gmsh from voro++
Python package for building isosurfaces from 3D scalar fields
Ramona Application System a DX11 Engine (64Bit)
C++ version of libTess2
Converts SVG files to vertexes in different formats, like Java code/Json/C++ etc.
Sample Terrain Generator
This repository contains the final project for a Graphics Programming module at abertay. It utilizes the entire Graphics Pipeline, implementing features such as dynamic tesselation, vertex manipulation, post-processing effects (shaders), 2D billboarding, shadows and a terrain defined by a heightmap
MATLAB wrapper for tessellatation of unit sphere in 4D using tetrahedral/octahedral subdivision.
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
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