Godot/Unity3D System Design Architecture
-
Updated
Oct 24, 2024 - C#
Godot/Unity3D System Design Architecture
UTween is an interpolation animation component for Unity. You can quickly configure animations through built-in components or write animations through code.
UBind is a value binding component for Unity, which is used to quickly realize the association binding between UI and logical data.
Architecture-agnostic code and tools to make Unity based games.
MVC Pattern Framework for Unity3d GUI System (UGUI)
Use Lua scripting language in Unity to accomplish hot update/fix functionality
USecurity is a security and anti-cheat component used in the Unity project.
🥛 I do not like FRAMEWORK, so here are static functions for making games.
A lightweigth Unity3D message framework,support UI binging and message banding.
Add a description, image, and links to the u3d topic page so that developers can more easily learn about it.
To associate your repository with the u3d topic, visit your repo's landing page and select "manage topics."