Voxel engine in the making... written over my custom rendering and imaging libraries
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Updated
Apr 10, 2022 - C++
Voxel engine in the making... written over my custom rendering and imaging libraries
A moddable 3D drawing/painting sandbox game that uses colored cubes and blocks
A performant, customizeable voxel engine. The development branch is for builds that do not work, and is only there for backing up code.
Sensor Fusion Nanodegree | Lidar Obstacle Detection in Autonomous Vehicles
Vulkan generative art sandbox
Universal voxel space standard library
A Plugin for the Godot Engine which enables you to work with Voxels
Convert a 3D Closed Surface Mesh into Raster 3D Image Data using ITK & VTK
CS506 project work on creating a ray tracer in Vulkan, by implementing a sparse voxel octree
APoV, Atomic Point of View rendering project. Voxels raycaster able to generate pre-rendered voxel regions, supporting alpha blending, intented to be streamed as interactive volumetric data.
The project about Accumulation Space and Confidence computation on triangle mesh model.
Restructured code for Voxel Quest
An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)
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