Fraus is a rendering engine based on Vulkan.
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Updated
Oct 19, 2023 - C
Fraus is a rendering engine based on Vulkan.
A raytracer built with Vulkan and C++20 modules that supports realtime compute-shader-based raytracing with multi-bounce and multi-ray per pixel. We only support spheres for the time being.
Basic real-time rendering engine with Vulkan (WIP)
This repo is an implementation of vulkan-tutorial in C.
Narwhal Engine is a custom vulkan engine im making for my final bachelor's thesis. The objective with this engine is to manage to render black holes via ray casting (ray marching).
The base code for any project.
Recording the desktop screen into lossless HEVC
A multithreaded, high performance, fully functional game engine written in pure C, similar in speed to a Wildebeest™.
Minimal public domain voxel renderer made with C and Vulkan.
A low-level Vulkan-based Graphics API abstraction
A minimalist wrapper around the Vulkan API to write easy, portable, and (somewhat) safe compute shaders in C
Vulkan renderer / game engine
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