A dx12 river renderer using wave particles with interactive vortices.
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Updated
Sep 23, 2019 - C++
A dx12 river renderer using wave particles with interactive vortices.
A system for buoyancy and boat physics in Unreal Engine 4.
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Simple ocean/sea/water simulation | C++ OpenGL 4.1
An automatic plant watering system based on an ESP32 with solar cell, soil moisture sensor and pump.
CRITERIA-3D is a three-dimensional water balance for small catchments.
A GameEngine library for OpenGL developed for educational purposes.
PC fan controller with fixed, PID, and percent-table control (using temperature sensor readings)
CRITERIA 1D is a one-dimensional agro-hydrological model. It includes soil water fluxes, crop development and crop water needs, a GIS interface (CRITERIA GEO) for geographical simulations and tools to manage crop and soil parameters. The software is written in C++ using Qt libraries, so cross-platform building is possible (Windows, Linux, MacOS)
A terrain editor written in C++11 using OpenGL
Whole house water leak detection and water shutoff system. Requires a supervisory computer for full functionality. Communications is via MQTT.
Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.
rsplash is the R implementation of the Simple process-led algorithms for simulating habitats (SPLASH v.2.0), which comprises robust formulations to compute energy and water fluxes. This R package, wrapping the C++ code, is intended to provide simulations either at site-scale or spatially-distributed, when the grid functionality is used
Measure Water Level in tank with Blynk app, NodeMCU and Ultrsonic sensor.
Demo with terrain, vegetation, flat water, sky, 3 car models. Based on Ogre-Next 3.0 Tutorial_Terrain.
A totally lame Burnout 3 clone which doesn't work at all.
OpenGL渲染引擎
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