A system for buoyancy and boat physics in Unreal Engine 4.
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Updated
Nov 14, 2019 - C++
A system for buoyancy and boat physics in Unreal Engine 4.
Project Planeverb is a CPU based real-time wave-based acoustics engine for games. It comes with an integration with the Unity Engine.
🤖 A MIDI player for Arduino, controlled by nodejs.
Decode avisynth audio stream to raw audio file and split multi-channel WAV files into single channel WAV files.
This project contains the implementation of synesthesia, cross-platform work with audio, and some useful API functions.
Adaptive Weighted voting Aggregation for Ensemble of classifiers
Breathing LED codes for Arduino using various functions that favor different brightnesses
This is a library that helps you work with audio data.
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