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License Plates (for Vehicles)
Available from ModelExtras v2.0+
ModelExtras includes a complete, high-definition License Plate rendering system that is 100% compatible with the IVF (Improved Vehicle Features) standard.
It automatically provides region-specific plate textures based on the current in-game city or countryside location, as well as emissive nighttime plate illumination when headlights are activated.
To adapt your vehicle's license plate mesh to ModelExtras:
- In 3ds Max, Blender, or ZModeler, assign a material named
carpbackto the license plate geometry polygon. - Apply proper UV mapping over the standard rectangular plate texture template.
- ModelExtras will dynamically generate the plate text and overlay the regional background texture during gameplay.
The plugin detects the vehicle's zone and automatically applies the authentic San Andreas regional plate:
| Zone / Region | Daytime Texture | Nighttime Illuminated Texture |
|---|---|---|
| Los Santos (City) | plate_ls |
plate_ls_l |
| San Fierro (City) | plate_sf |
plate_sf_l |
| Las Venturas (City) | plate_lv |
plate_lv_l |
| Red County / Countryside / Desert | plate_cs |
plate_cs_l |
📁 Custom Texture Packs: You can customize these plate backgrounds by replacing the corresponding
.pngor.txdtextures insideModelExtras/textures/or your vehicle's.txd.
When any of the following conditions are met:
- The in-game time enters the night period (
21:00to06:00), OR - The player or NPC turns on vehicle headlights,
ModelExtras automatically:
- Swaps the background texture to its emissive night version (
plate_*_l). - Increases the material's ambient surface reflectance (
MaterialAmbientOn), creating a realistic, glowing license plate illumination effect.
- Fully IVF Compatible: Any vehicle model adapted for IVF license plates will automatically work in ModelExtras without modification.
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Dynamic Characters: Renders sharp license plate characters using
plate_charraster font texture. -
Realistic Ambience: Ambient brightness levels can be fine-tuned via
[VISUAL] MaterialAmbientOnandMaterialAmbientOffinModelExtras.ini.