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New Carcols (Custom vehicle colours)

Caner Karaca edited this page Aug 24, 2026 · 2 revisions

🎨 Material Colors (3D Model Setup)

To assign which parts of your vehicle receive custom colors, assign the following RGB material colors in your 3D modeling program (3ds Max, ZModeler, Blender):

Color Slot Material RGB Color Description
Primary (Color 1) RGB(60, 255, 0) Main bodywork / chassis paint
Secondary (Color 2) RGB(255, 0, 175) Secondary accents, roof, bumpers, stripes
Tertiary (Color 3) RGB(0, 255, 255) Interior trim, stitching, or third paint layer
Quaternary (Color 4) RGB(255, 0, 255) Wheel rims, brake calipers, or detail highlights

🧾 Configuration

A JSONC file contains the following fields:

  • "carcols" – The main object.
    • "colors" – A list of RGB color values.
    • "variations" – A list of color combinations using indices from the color list.

Example

{
  "carcols": {
    "colors": [
      { "red": 255, "green": 0, "blue": 0 },     // Index 0
      { "red": 0, "green": 255, "blue": 0 },     // Index 1
      { "red": 0, "green": 0, "blue": 255 }     // Index 2
    ],
    "variations": [
      { "primary": 0, "secondary": 0, "tertiary": 0, "quaternary": 0 },
      { "primary": 1, "secondary": 0, "tertiary": 0, "quaternary": 0 },
      { "primary": 2, "secondary": 0, "tertiary": 0, "quaternary": 0 },
      { "primary": 2, "secondary": 0, "tertiary": 0, "quaternary": 0 },
      { "primary": 1, "secondary": 0, "tertiary": 0, "quaternary": 0 },
      { "primary": 2, "secondary": 0, "tertiary": 0, "quaternary": 0 },
      { "primary": 0, "secondary": 0, "tertiary": 0, "quaternary": 0 },
      { "primary": 1, "secondary": 0, "tertiary": 0, "quaternary": 0 }
    ]
  }
}

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