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Random Remap (for Ped, Weapon & Vehicle)

Grinch_ edited this page Jun 16, 2025 · 12 revisions

📝 Overview

This feature allows your model to spawn with a random texture variation each time it's loaded! Perfect for adding visual variety—like a chainsaw appearing in different colors or designs. 🪚🎨

📌 Notes

Before you begin, ensure you have the following:

  • ✅ A model file (.dff) to apply the textures to
  • ✅ A default texture
  • ✅ One or more variation textures with names ending in _remap (e.g., 911_body2_remap)
  • ⚠️ Texture names must not start with the remap prefix — for example, remap_911_body2 is not valid
  • ⚠️ This feature is not compatible with DirtFX

🎮 Example

image You can have unlimited number of remaps (remap1, remap2, remap3...remap999 etc.)

BloodRemap

Weapons support an additional bloody variant to its textures. The weapon will switch to "BloodRemap" texture after a certain number of peds are killed.

Suffux: _bld

🎮 Example

image

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