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Random Remap (for Ped, Weapon & Vehicle)

Grinch_ edited this page Jun 16, 2025 · 12 revisions

📝 Overview

This feature allows your model to spawn with a random texture variation each time it's loaded! Perfect for adding visual variety—like a chainsaw appearing in different colors or designs. 🪚🎨

📌 Requirements

To get started, make sure you have the following:

  • ✅ A model file (.dff) to apply textures to
  • ✅ A default texture
  • ✅ One or more variation textures, named using the _remap suffix

Note: Do NOT start your texture name with the remap prefix.

🎮 Example

image You can have unlimited number of remaps (remap1, remap2, remap3...remap999 etc.)

BloodRemap

Weapons support an additional bloody variant to its textures. The weapon will switch to "BloodRemap" texture after a certain number of peds are killed.

Suffux: _bld

🎮 Example

image

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