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Random Remap (for Ped, Weapon & Vehicle)
Grinch_ edited this page Jun 16, 2025
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This feature allows your model to spawn with a random texture variation each time it's loaded! Perfect for adding visual variety—like a chainsaw appearing in different colors or designs. 🪚🎨
To get started, make sure you have the following:
- ✅ A model file (
.dff) to apply textures to - ✅ A default texture
- ✅ One or more variation textures, named using the
_remapsuffix
Note: Do NOT start your texture name with the remap prefix.
You can have unlimited number of remaps (remap1, remap2, remap3...remap999 etc.)
Weapons support an additional bloody variant to its textures. The weapon will switch to "BloodRemap" texture after a certain number of peds are killed.
Suffux: _bld
