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Random Remap (for Ped, Weapon & Vehicle)

Grinch_ edited this page Jun 15, 2025 · 12 revisions

📝 Overview

This feature lets your model spawn with a random texture from a set of variations! For example, a chainsaw can appear in different colors or patterns each time you spawn it. 🪚🎨

📌 Requirements

To use this feature, you'll need:

✅ A model (.dff file) to apply the randomized textures.
✅ A default texture
✅ Variation textures named with _remap.
Example:

    ChainSaw (default texture)
    ChainSaw_remap1 (remap 1)
    ChainSaw_remap2 (remap 2)
    ChainSaw_remap3 (remap 3)

🚀 How to Set It Up

1️⃣ Apply the default texture to your model using 3ds Max, Blender, or ZModeler.
2️⃣ Add variation textures (_remap) to your .txd file using TXD Workshop, Magic.TXD, or GIMP.
4️⃣ Save and place your .dff & .txd files in the game directory.
5️⃣ Spawn the model in-game to see a random texture each time! 🎲

🎮 Example

image

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