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Random Remap (for Ped, Weapon & Vehicle)

Grinch_ edited this page Jan 22, 2024 · 12 revisions

ModelExtras: Randomized Texture Feature

Overview

This feature enables you to add some variation to your model's appearance by applying a random texture from a set of options. For example, you can have a chainsaw model that can have different colors or patterns each time you spawn it in the game.

Requirements

To use this feature, you need to have the following:

  • A model (.dff file) that you want to apply the randomized texture feature to.
  • A default texture (.txd file) that will be applied to your model by default.
  • One or more variation textures (.txd files) that will be randomly chosen from when you spawn your model in the game.
  • A dummy object named x_ranmap_TEXTURE_NAME inside your model's .dff file, where TEXTURE_NAME is the name of the texture that you want to randomize.

Steps

To use the randomized texture feature, follow these steps:

  1. Apply the default texture to your model using any modeling software, such as 3ds Max, Blender, or ZModeler.
  2. Add some variation textures to your model's .txd file using any texture editing software, such as TXD Workshop, Magic.TXD, or GIMP. The variation textures should have the same name as the default texture, but with suffixes _1, _2, _3, etc. For example, if your default texture is named ChainSaw, your variation textures should be named ChainSaw_1, ChainSaw_2, ChainSaw_3, etc.
  3. Create a dummy object inside your model's .dff file using any modeling software. The dummy object should be named x_ranmap_TEXTURE_NAME, where TEXTURE_NAME is the name of the texture that you want to randomize. For example, if you want to randomize the ChainSaw texture, the dummy object should be named x_ranmap_ChainSaw.
  4. Save your model's .dff and .txd files and place them in the appropriate folder in your game directory.
  5. Enjoy the randomized texture feature when you spawn your model in the game.

Example

Here is an example of how the randomized texture feature works:

  • Suppose you have a chainsaw model with a default texture named ChainSaw, which is a plain red color.
  • You add three variation textures to your model's .txd file, named ChainSaw_1, ChainSaw_2, and ChainSaw_3, which are green, blue, and yellow colors, respectively.
  • You create a dummy object inside your model's .dff file, named x_ranmap_ChainSaw.
  • You save your model's .dff and .txd files and place them in the appropriate folder in your game directory.
  • When you spawn your chainsaw model in the game, it will have a random texture from the four options: red, green, blue, or yellow. Each time you spawn it, it will have a different texture.

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