-
-
Notifications
You must be signed in to change notification settings - Fork 9
Random Remap (for Ped, Weapon & Vehicle)
This feature lets your model spawn with a random texture from a set of variations! For example, a chainsaw can appear in different colors or patterns each time you spawn it. 🪚🎨
This feature supports peds, weapons & vehicles but blood overlay is only available for weapons.
To use this feature, you'll need:
✅ A model (.dff file) to apply the randomized textures.
✅ A default texture (.txd file).
✅ Variation textures (.txd files) named with _remap.
Example:
ChainSaw_remap1
ChainSaw_remap2
ChainSaw_remap3
✅ Blood overlay textures (_bld), named like:
ChainSaw_bld
ChainSaw_remap1_bld
ChainSaw_remap2_bld
💡 Tip: The number in _remap1, _remap2, etc., is optional. Any suffix with _remap will work!
1️⃣ Apply the default texture to your model using 3ds Max, Blender, or ZModeler.
2️⃣ Add variation textures (_remap) to your .txd file using TXD Workshop, Magic.TXD, or GIMP.
3️⃣ Include blood overlay textures (_bld) for both default & remap variations.
4️⃣ Save and place your .dff & .txd files in the game directory.
5️⃣ Spawn the model in-game to see a random texture each time! 🎲
Let's say you have a chainsaw model:
🔴 Default Texture: ChainSaw (Red)
🟢 Variation 1: ChainSaw_remap1 (Green)
🔵 Variation 2: ChainSaw_remap2 (Blue)
🟡 Variation 3: ChainSaw_remap3 (Yellow)
🩸 Blood Overlays: ChainSaw_bld, ChainSaw_remap1_bld, etc.