-
-
Notifications
You must be signed in to change notification settings - Fork 9
Vehicle Sound Effects
Caner Karaca edited this page Aug 24, 2026
·
2 revisions
Available from ModelExtras v2.0+
ModelExtras features an immersive, dynamic 3D Vehicle Sound System that plays realistic audio cues during vehicle interactions, engine states, and specialized heavy machinery operations.
All sound effects are loaded from the ModelExtras/data/audio/ directory. Modders can easily replace or customize any .wav audio file.
Place your custom .wav files inside ModelExtras/data/audio/:
| Sound File | Trigger Event | Affected Vehicles |
|---|---|---|
engine_start.wav |
Starting the vehicle engine | Automobiles, Trucks, Vans |
bike_engine_start.wav |
Starting a bike or motorcycle engine | Motorcycles, BMX, Quadbikes |
indicator_on.wav |
Turn signal or hazard light engaged | All adapted vehicles |
indicator_off.wav |
Turn signal or hazard light disengaged | All adapted vehicles |
door_open.wav |
Vehicle side door opening | All vehicles |
door_close.wav |
Vehicle side door shutting | All vehicles |
trunk_open.wav |
Boot / Trunk opening | All vehicles |
trunk_close.wav |
Boot / Trunk shutting | All vehicles |
hood_open.wav |
Bonnet / Hood opening | All vehicles |
hood_close.wav |
Bonnet / Hood shutting | All vehicles |
switch.wav |
Toggling fog lights, long high beams, or headlights | All vehicles |
airbreak.wav |
Releasing air brakes when coming to a halt | Heavy / Big vehicles (Bus, Coach, Linerunner, Tanker, etc.) |
reverse.wav |
Reversing / Backup warning beeps | Heavy / Big vehicles |
backfire.wav |
High-RPM pop-and-bang backfire explosions | Sports cars & high performance models |
You can individually toggle, adjust volume, or configure which vehicle models receive heavy vehicle sound effects:
[FEATURES]
; Master switch for all vehicle sound effects
SoundEffects = True
; Air brake release sound for big vehicles
SoundEffects_GlobalAirbreakSound = True
; Engine start/stop audio
SoundEffects_GlobalEngineSound = True
; Turn signal tick on/off audio
SoundEffects_GlobalIndicatorSound = True
; Reverse backup beeper for big vehicles
SoundEffects_GlobalReverseSound = True
; Play sound effects for AI traffic vehicles too
SoundEffects_NonPlayerVehicles = True
[TWEAKS]
; Global volume multiplier for ModelExtras audio effects (default: 1.0)
SoundMult = 1.0
[TABLE]
; List of model IDs classified as big vehicles (Buses, Trucks, Heavy Machinery)
SoundEffects_BigVehicleModels = 403, 406, 407, 408, 416, 427, 431, 433, 437, 443, 455, 486, 508, 514, 515, 524, 544, 578