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wachtelhund edited this page Aug 4, 2026
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A StarCraft-style RTS built from scratch in Rust — deterministic lockstep sim, procedural pixel art and audio, two asymmetric races, ranked online multiplayer. Grab a build from Releases.
Every minor/major release gets a page here: what changed, why, and how it looks in game.
| Version | Highlights |
|---|---|
| v0.6.0 | AI overhaul: perception, memory, threat response, counter-production, strength-aware attack posture |
| v0.5.0 | In-game ladder (top 25 by Elo), cross-race balance pass, professional polish sweep of every screen |
| v0.4.0 | SC:R-style console + menu rework (gold/navy chrome), building box-select, update notice, overlap-free HUD |
| v0.3.0 | Ranked matchmaking (MMR + latency), replays, second map "Caverns" with expansions, bot siege/storm/scout, spawn-fairness overhaul, storm nerf |
| v0.2.0 | IP-free multiplayer (lobby browser + private codes), double-click releases for all platforms, multi-worker build queueing, worker visual feedback |
| v0.1.0 | First playable release: two races, full macro loop, skirmish AI, online MP via relay codes |