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wachtelhund edited this page Aug 4, 2026 · 1 revision

v0.2.0 — IP-free multiplayer & double-click installs

Multiplayer stopped feeling like 1998: no IP addresses anywhere, and the release artifacts became genuinely double-clickable on every platform.

The lobby browser — no IPs anywhere

New

  • Lobby browser — CREATE LOBBY lists your game publicly (player name
    • race); anyone clicks to join. A Directory Durable Object on the relay tracks open lobbies and unlists them the moment someone joins.
  • Private lobbies — CREATE PRIVATE LOBBY gives a 5-letter code that doubles as the password. The code is the only thing players ever see; the old direct-TCP/IP path was deleted outright.
  • Double-click releases — macOS gets a real Orion.app (universal arm64+x86_64 binary, app icon, ad-hoc signed so Apple Silicon launches it); Windows a zipped orion.exe; Linux a tarball. The install table in the README covers all three.

Improved

  • Multi-worker build queueing — placing several buildings with several workers selected spreads the jobs: 5 workers + 3 placements = 3 peel off, 2 keep mining. Previously one worker got the whole list.

Worker plan lines and weld arcs

  • Worker visual feedback — order-queue lines show each selected worker's plan (amber to build sites, blue to gather targets), mining shows chip sparks and a pick beam, construction shows weld arcs, carried cargo bobs visibly, and saturation labels over bases and extractors read workers/cap.
  • Rally on constructing buildings — worked in the sim, was never drawn; the rally line now shows immediately.
  • Relay hardening: rate limits, directory caps, per-connection frame budgets.

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