-
Notifications
You must be signed in to change notification settings - Fork 0
v0.2.0
wachtelhund edited this page Aug 4, 2026
·
1 revision
Multiplayer stopped feeling like 1998: no IP addresses anywhere, and the release artifacts became genuinely double-clickable on every platform.

-
Lobby browser — CREATE LOBBY lists your game publicly (player name
- race); anyone clicks to join. A Directory Durable Object on the relay tracks open lobbies and unlists them the moment someone joins.
- Private lobbies — CREATE PRIVATE LOBBY gives a 5-letter code that doubles as the password. The code is the only thing players ever see; the old direct-TCP/IP path was deleted outright.
-
Double-click releases — macOS gets a real
Orion.app(universal arm64+x86_64 binary, app icon, ad-hoc signed so Apple Silicon launches it); Windows a zippedorion.exe; Linux a tarball. The install table in the README covers all three.
- Multi-worker build queueing — placing several buildings with several workers selected spreads the jobs: 5 workers + 3 placements = 3 peel off, 2 keep mining. Previously one worker got the whole list.

-
Worker visual feedback — order-queue lines show each selected
worker's plan (amber to build sites, blue to gather targets), mining
shows chip sparks and a pick beam, construction shows weld arcs,
carried cargo bobs visibly, and saturation labels over bases and
extractors read
workers/cap. - Rally on constructing buildings — worked in the sim, was never drawn; the rally line now shows immediately.
- Relay hardening: rate limits, directory caps, per-connection frame budgets.