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v0.5.0
wachtelhund edited this page Aug 4, 2026
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The ranked loop gets its payoff, the races get re-tuned for the expansion era, and every screen got a professional once-over.

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LADDER on the multiplayer page: top 10 ranked players by Elo with
game counts, your own row marked
< YOU, fetched live from the relay. - The matchmaker now remembers display names, and
GET /leaderboardserves the top 25 (ranked games only).
The v0.3.0 bot upgrades (expansions, siege micro, storms, multi-side approach pathing) had quietly swung cross-race winrates to 68% Kyth. Measured at Hard across both maps (8 seeds per matchup per map) and re-tuned:
| Change | Why |
|---|---|
| Trooper damage 6 → 7 | VC's core ranged unit now kills a Skitter in 6 hits, not 7 |
| Skitter cost 40 → 45 | The swarm's cost-efficiency curve was unmatched |
| Ravager HP 200 → 180 | The late-game splash wall was over-durable |
| Breaker sieged damage 35 → 40 | VC's anti-swarm answer hits like it should |
After tuning: 41/59 VC/Kyth overall, with clear map personalities — VC favors Meridian's single-base brawls, Kyth thrives in Caverns' long two-base games. Further evening will come from bot micro (VC tank defense), not more stat hammering.
- Settings finally fits on one screen (compact rows; BACK was off the bottom edge at default HUD scale) and every label aligns with its row.
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R: PLAY AGAINno longer appears (or fires) in multiplayer and replays — it silently abandoned MP sessions into a bot game. - All Plasma Storm costs in the UI derive from the sim constant (two more stale "75 energy" strings were hiding in the card + tooltip).
- Requirement hints shorten to the building's last word — no more "NEEDS MUSTE" mid-word truncation.
- End-of-match stats spell out MINERALS / PLASMA; multiplayer copy sits inside its dialog panel; replay-load errors show on the Replays page; the main menu carries a version stamp.
- Selection + command audio acknowledgments (from v0.4.3) round out the feel: every click answers.