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Releasing

github-actions[bot] edited this page Sep 15, 2026 · 10 revisions

WM Keyboard ships through three channels, and they are not the same build. The differences are real: a Play build carries Google libraries that an F-Droid build must not have. But a handful of boolean flags and one flavor drive all of it, so nothing here needs a branch or a patched source tree.

What the channels actually differ on

GitHub release F-Droid Play Store
Flavor full and lite lite full
wmkb.enablePlayStore false false true
wmkb.enableGms true false true
wmkb.enableFdroid false true false
wmkb.splitApks true not used ignored by bundle*
Artifact one APK per ABI, for both flavors, plus R8 mappings, native symbols and SHA256SUMS.txt one APK, built by F-Droid one AAB, with its R8 mapping and native symbols inside
ML Kit bundled in the APK absent unbundled, fetched from Play services
Local LLM bundled absent on-demand :feature:llm module
In-app updates GitHub releases, downloads and installs checks F-Droid, links out Play In-App Updates

The flags read from a -P Gradle property first, then local.properties, then the environment, then default to false. -P winning is what lets a fastlane lane or CI override a developer machine's local.properties. A clean checkout has no local.properties at all, which is why an F-Droid builder gets the right answer without being told.

wmkb.enableFdroid is the odd one out: it changes no dependency, only the channel line on bug reports and diagnostics, and it hides the "get it on F-Droid" row in About that would otherwise send an F-Droid user to their own install. The F-Droid recipe sets it explicitly, since false is the default everywhere else.

Keep the flags matched to the channel

The flags pick the updater, and the wrong updater is worse than none.

wmkb.enablePlayStore=true links Play's in-app update library. That library only works for an install that actually came from Play, and calling completeUpdate() restarts the process, which kills a running keyboard. Never ship a Play-flagged build anywhere but Play.

With neither flag set the build gets the GitHub updater, which downloads an APK and installs it. Two things follow. Play's Device and Network Abuse policy forbids an app distributed through Play from updating itself by any other route, so that code and its two permissions must never reach a Play build, which is what the source-set and manifest split below enforces. And a GitHub-channel build has to be signed with the release key, or it can never install over the published APK: Android refuses an update signed with a different key, and the app checks for that itself so the refusal at least arrives as a sentence rather than a silent failure.

wmkb.enableFdroid=true gets a checker that asks F-Droid and opens F-Droid, and no installer at all, since F-Droid signs its own builds.

Where the updater code lives

The channel picks source directories and a manifest overlay, wired through the Variant API in app/build.gradle.kts (channelSourceDirs and channelManifests). There is no product flavour for it: the channel is orthogonal to full/lite, and a second dimension would double every variant and task name in the project.

Directory Compiled when Holds
app/src/play/java enablePlayStore PlayAppUpdater, and SplitInstall for :feature:llm
app/src/noplay/java otherwise the no-op SplitInstall stub
app/src/github/java neither flag the release check, the download, and the package installer
app/src/fdroid/java enableFdroid the F-Droid index check
app/src/play/AndroidManifest.xml enablePlayStore a <queries> entry for the Play Store, so the app can see who installed it
app/src/github/AndroidManifest.xml neither flag REQUEST_INSTALL_PACKAGES, UPDATE_PACKAGES_WITHOUT_USER_ACTION, and the install-result receiver

Each of the three declares the same rememberAppUpdater(), against the AppUpdater interface in app/src/main. Everything worth unit testing (the asset-name parser, the release picker, the check interval, the install-status mapping) lives in src/main too, because src/test is compiled in every channel and a test that named a class from src/github/java would break check on a Play build.

To confirm the split holds, read the merged manifest rather than trusting the build file:

rm -rf app/build/intermediates/merged_manifest
./gradlew :app:processFullDebugMainManifest -Pwmkb.enablePlayStore=true
grep -c REQUEST_INSTALL_PACKAGES \
  app/build/intermediates/merged_manifest/fullDebug/processFullDebugMainManifest/AndroidManifest.xml

That has to print 0 for a Play build and 1 for a GitHub one.

Cutting a GitHub release

The Release workflow does the build. It runs on any tag starting with v and refuses to run if the tag disagrees with wmkb.versionName. It signs with your release key, then attaches one APK per ABI for each flavor, plus a SHA256SUMS.txt, to the release.

The release also carries the files you need to read a crash report from those APKs. *-full-mapping.txt.gz and *-lite-mapping.txt.gz are the R8 mappings, one per flavor, and *-full-native-symbols.zip holds the native debug symbols. Retrace a stack trace with the mapping from the same flavor and version:

gunzip -k wmkeyboard-0.5.8-vc19-full-mapping.txt.gz
retrace wmkeyboard-0.5.8-vc19-full-mapping.txt stacktrace.txt

Do not use these files for a crash from Play. The Play build uses different channel flags, so R8 renames the code differently. Play needs no upload for this: the AAB carries its own mapping and symbols, and Play Console reads them from the bundle.

One-time setup

  1. Base64 your keystore so it can live in a secret:
base64 -i release.keystore | pbcopy
  1. Add the signing secrets under Settings → Secrets and variables → Actions → New repository secret:
Secret Value
KEYSTORE_BASE64 the base64 blob from step 1
RELEASE_STORE_PASSWORD keystore password
RELEASE_KEY_ALIAS key alias
RELEASE_KEY_PASSWORD key password
  1. Add the API-key secrets you want baked into public builds: WMKB_KLIPY_API_KEY, WMKB_GIPHY_API_KEY, WMKB_BRAVE_API_KEY, WMKB_TRANSLATE_API_KEY, WMKB_UNSPLASH_API_KEY, WMKB_PEXELS_API_KEY, WMKB_DROPBOX_APP_KEY. Any you leave out just make that tool show its "needs an API key" state, so a release without them still builds and runs.

Every release

  1. Bump the version. wmkb.versionCode and wmkb.versionName in gradle.properties. The code must increase; the name is what the tag has to match.

  2. Write the changelog. fastlane/metadata/android/en-US/changelogs/<versionCode>.txt. F-Droid and Play both read this file, so it is the only place you write it.

  3. Tag and push.

git tag v0.3.1 && git push origin v0.3.1
  1. Watch the run. It builds the APKs, builds the Play AAB as a separate artifact, and publishes the release. The AAB is not attached to the public release, because an AAB is not installable. The play job uploads it to the Play internal track through fastlane instead, or skips itself with a warning if the PLAY_SERVICE_ACCOUNT_JSON secret is not set. Promoting to production stays a decision you make by hand.
Rehearse without publishing

Run the workflow from the Actions tab with dry run left on. Everything builds and uploads as workflow artifacts, and no release is created.

Getting into F-Droid

F-Droid does not take your APK. It builds from source on its own machines and signs with its own key, which is why the lite flavor exists. Every proprietary dependency in the tree (ML Kit, LiteRT, Play's update and feature delivery libraries, play-services-auth) is declared fullImplementation or sits behind a channel flag, so lite has no Google artifact on its compile classpath at all.

The build recipe is staged in the repo at fdroid/com.wasimaster.wmkeyboard.yml. F-Droid never reads it from there; it is versioned next to the code so the recipe and the build stay in step. It carries no comments, because fdroiddata's CI runs fdroid rewritemeta on every changed file and fails if the result differs by a byte. rewritemeta strips comments, so any it found would trip that check. Field-by-field reasoning lives in fdroid/README.md instead.

  1. Check the app is buildable as-is. Nothing generated may be missing from source. The dictionaries are fine here: the two bundled .wmdict files are compiled at build time by :tools:dictc from the plain-text lists in app/dictionaries-src/, and .wmng n-gram packs are downloaded at runtime rather than built at all. No binary dictionary is committed. Apart from gradle/wrapper/gradle-wrapper.jar, which F-Droid checks against its own known-good list, the only prebuilt binaries in the tree are the Harper .so files under core/intelligence/src/full/ and the LLM module's, both of which belong to variants a lite build never assembles. The recipe deletes them before building so the scanner has nothing to complain about.

  2. Test the exact build locally before you submit, because a failed build on their side means a round trip:

./gradlew clean assembleLiteRelease -Pwmkb.enablePlayStore=false -Pwmkb.enableGms=false
No module may ask for a JDK toolchain

The recipe deletes the foojay resolver, because the scanner rejects anything that could fetch a JDK over the network. Their builders also have auto-provisioning switched off. Together that makes any jvmToolchain(n) in the tree fatal unless n is a JDK their image already carries. :tools:dictc asked for 17 and failed the build outright with Cannot find a Java installation ... matching {languageVersion=17}. Set a jvmTarget instead: it fixes the bytecode level without demanding a particular JDK be installed.

  1. Run the three checks their CI runs. fdroid lint must exit 0, and fdroid rewritemeta and fdroid checkupdates --auto must both leave the file byte-identical, since a pipeline job diffs the file after each. lint needs fdroiddata's own config/ directory to know the valid category and anti-feature names; fdroid/README.md has the copy-paste block that fetches it and runs all three.

  2. Fork fdroiddata on GitLab, make a branch named after the application id, and add the recipe as metadata/com.wasimaster.wmkeyboard.yml. Doing it through the GitLab web UI is the documented route and avoids cloning fdroiddata, which is a large repository and fails to clone outright on some networks. Never commit to your fork's master.

  3. Wait for your fork's pipeline to go green (CI/CD → Pipelines in the fork), then open a merge request titled New app: WM Keyboard and fill in their template. Expect review comments and a wait measured in weeks rather than days. The two questions that come up most are whether every network service is optional, and whether anything prebuilt ends up in the APK. Every service is optional, and since 0.5.6 each one can also be pointed at a server the user runs, which is why the recipe carries no AntiFeatures block. Nothing prebuilt ends up in the APK either.

  4. After it is accepted, releases look after themselves. UpdateCheckMode: Tags walks the newest tags, and UpdateCheckData points it at gradle.properties as checked out at each one, so it reads the version a tag actually carries. AutoUpdateMode: Version then adds the next Builds: entry and pins it to that tag's full commit hash. F-Droid wants hashes, not tags, because a tag can be moved after a build is accepted. What that costs you is a promise: a release whose build needs something the recipe does not do has to be caught before the tag is pushed, because nobody reviews the entry their bot writes.

Screenshots and description come from this repo

F-Droid reads fastlane/metadata/android/en-US/ directly out of the source tree: title.txt, short_description.txt, full_description.txt, the changelogs/ folder and images/. Editing them here updates the F-Droid listing on the next build, with no metadata merge request.

Two listings, one repo

The two editions are not the same app, so they do not share a description.

Tree Read by Holds
fastlane/metadata/android/en-US/ F-Droid, and the shared source for images and changelogs the lite edition's title.txt, short_description.txt and full_description.txt, plus images/ and changelogs/
fastlane/play/metadata/android/en-US/ Play, via supply's metadata_path the same three text files, written for the full edition, and nothing else

F-Droid scans a fixed set of paths inside the source repo and there is no way to point it somewhere else, so the default tree has to be the F-Droid one. Play is the side that can be redirected, so Play is the side that moved.

Only the three text files diverge. Images and changelogs stay in the shared tree, uploaded by graphics and internal, which read the default path. One copy of each, nothing to keep in step.

The lite description must not promise what lite does not ship

The lite flavour has no ML Kit, no Whisper and no Harper, so it has no handwriting, no text or QR scanning, no offline dictation and no on-device AI models. fastlane/metadata/android/en-US/full_description.txt names those as absent and links /privacy/policy-fdroid/; the Play copy describes them as present and links /privacy/policy/. Adding a feature to one description means deciding, deliberately, whether it belongs in the other.

preflight runs ensure_listing_limits!, which checks both trees against Play's caps (30 / 80 / 4000 characters). It reads as UTF-8 explicitly rather than in the machine's locale, because the description quotes Bengali and a non-UTF-8 locale otherwise raises rather than counting.

Publishing to Play

  1. Create the app in the Play Console with package name com.wasimaster.wmkeyboard.

  2. Fill in App content before you upload anything, since these answers gate the release. A keyboard is a sensitive category and reviewers do read them:

  • Privacy policy URL: https://wmkeyboard.pages.dev/privacy/policy/, the Play one. There are two, one per edition, because the two builds are not the same app underneath: the full edition carries ML Kit and the Play libraries and has to disclose what they report, and the lite edition F-Droid builds carries neither. F-Droid's own policy is at /privacy/policy-fdroid/. Never point the Play listing at that one, because it would under-disclose. The About screen picks the right page from BuildConfig.FLAVOR, so a user always reads the policy for the APK they actually installed.
  • Data safety: this project collects nothing and shares nothing. The optional network tools send what you typed into that tool to the service you chose, which belongs under that tool's own disclosure rather than as app-wide collection. But the form covers bundled SDKs as well as your own code, and the full edition bundles ML Kit. Google documents that its SDKs send device and app information, a per-installation identifier, and performance and error data to Google for diagnostics and usage analytics whenever an ML Kit feature runs. Declare that under App info and performance → Diagnostics and Device or other IDs: collected, not shared, encrypted in transit, and not deletable on request, since Google offers no opt-out. Answering "no data collected" here is the mismatch that gets a keyboard rejected, because the reviewer can see the SDK in the bundle. Read Network policy while you fill it in.
  • AI-generated content: yes. The AI writing tools, the AI chat screen and the on-device models all produce generated text, and the policy asks for an in-app way to report a bad generation. Every surface that shows generated text has one: the keyboard's AI panel, and the chat screen's per-answer Report. So the declaration has something true to point at.
  • Target audience: not children. A keyboard aimed at children pulls in Families policy, which this app is not built for.
  • Ads: none. Financial features: none. News: no.
  1. Fill the two declaration forms this manifest forces. Only two of the four sensitive surfaces have a form of their own; the other two are judged on the in-app disclosure and the Data safety answers instead. Knowing which is which saves hunting the Console for a page that does not exist.
Surface Console form? What to say
Accessibility API, from TouchPassthroughService binding BIND_ACCESSIBILITY_SERVICE Yes, and because isAccessibilityTool="true" it also wants a video of the feature and the disability audience It carves the key grid out of TalkBack's touch exploration so screen-reader users can still use the keyboard's gestures. It subscribes to no accessibility events, cannot read window content, and is inert unless pass-through is switched on.
Photo and video permissions, from READ_MEDIA_IMAGES Yes It feeds the screenshot observer that offers a just-taken screenshot on the strip. The Photo Picker cannot replace it: a picker returns a file the user chose, and this needs to notice that a new one appeared. FUTO Keyboard ships the same permission for the same reason on Play, so this is a well-trodden justification rather than a novel one.
Notification access, from MediaNotificationListener No form. Prominent disclosure plus Data safety is the whole requirement Two jobs, both user-facing: the media-control tool needs the active media session, and one-time-code capture reads codes to offer them on the strip. Both are off until the user enables them, and SpecialAccessActivity shows the disclosure before the system screen opens.
PACKAGE_USAGE_STATS, for the clipboard's "Show source app" setting No form. Same as above On a copy it reads which app was in the foreground in the ten seconds before, so the clip can say where it came from. It reads no history and no time-in-app, keeps the answer with the clip on the device, and the setting is off until the user turns it on.
  1. Check the sensitive-permission story matches what the app says. The label on the notification listener is what a user reads in Settings before granting it, and it has to name both jobs. The in-app prominent-disclosure screens are what the policy asks for, and they exist for every runtime permission already.

  2. Build and upload to internal testing. Tagging a release does this for you (the play job in the workflow), or run it locally:

bundle exec fastlane android internal

Go to internal first, always. Play's own device catalogue tells you within minutes if the on-demand :feature:llm module or the unbundled ML Kit path is misconfigured, and that is far cheaper to learn there than in production.

  1. Promote when it looks right.
bundle exec fastlane android promote

Add rollout:0.2 for a staged rollout. Play signs with its own upload key flow, so the APK a user installs is not byte-identical to anything you built. That is expected, and it is why the GitHub release exists for people who want to verify a checksum.

Fastlane

The lanes live in fastlane/Fastfile and run through Bundler so the version is pinned by Gemfile.lock (CI installs the same one). One-time setup on a new machine:

brew install ruby@3.4
export PATH="/opt/homebrew/opt/ruby@3.4/bin:$PATH"   # add to ~/.zshrc
bundle install
Lane What it does
preflight checks the changelog for the current versionCode exists, signing is configured, and both listing trees are within Play's character limits
bundle_play bundleFullRelease with the Play channel flags
apks sideload APKs, full + lite, one per ABI
internal checks the changelog, builds the AAB (or takes aab:path), uploads to the internal track. Only the build path checks signing, since a prebuilt aab: is assumed already signed
promote move the internal release to production (to:, from:, rollout: options)
listing push the Play store-listing text, from fastlane/play/metadata/, nothing else
graphics push the icon, feature graphic and screenshots to Play, nothing else
check_key validate the service-account key against the Play API

Every lane passes the channel flags as -P properties, which beat whatever your local.properties has, so a machine set up for Play builds still produces a correct sideload build and the other way round.

internal and the tag-triggered upload only touch the binary and the release notes. The listing text is a separate, deliberate listing run and the imagery a separate graphics run, so a routine release can never half-rewrite the store page.

fastlane/metadata/.../images/ is what both stores read: F-Droid takes it straight out of the source tree, and the graphics lane uploads the same files to Play. play/store-listing/ and play/store-listing-tablet10/ are the composed slides those copies come from.

Screenshot shape is a hard Play rule

A Play screenshot's long side may not be more than twice its short side. The phone slides are composed on a 1080x2400 device canvas, which is 2.22x. The API refuses that, with an error naming neither the file nor the rule. Run python3 play/pipeline/pad_phone_shots.py after you regenerate the slides. It widens each one to 1200x2400 by replicating its edge columns, so the shape is legal and exactly 2:1, with no art scaled or cropped. The graphics lane re-checks every file before it uploads. The 2560x1440 tablet slides are 16:9 and already fine.

One-time setup: the Play API key

  1. Link a Cloud project. Play Console → Setup → API access, link (or create) a Google Cloud project.

  2. Create a service account in that Cloud project (IAM & Admin → Service accounts). No project roles are needed. Create a JSON key for it and download it.

  3. Invite the service account in Play Console → Users and permissions, using its ...@...iam.gserviceaccount.com address. Grant it release permission for this app (releases to testing tracks; add production if promote should work from the CLI too).

  4. Put the key where fastlane looks. Locally that is fastlane/play-service-account.json (git-ignored). For CI, paste the whole JSON as a repository secret named PLAY_SERVICE_ACCOUNT_JSON.

  5. Prove it works:

bundle exec fastlane android check_key

Deploying the docs

The site at wmkeyboard.pages.dev is a Cloudflare Pages project connected to this repository, so a push to main that touches docs/ deploys itself. The settings are:

Setting Value
Project type Pages, not Workers
Project name wmkeyboard (this is what makes the hostname)
Framework preset Astro
Build command npm run build
Build output directory dist
Root directory docs
Node version 22 (set NODE_VERSION=22 if the default is older)
Pages, not Workers

Cloudflare's newer "Connect to Git" flow creates a Worker and deploys with npx wrangler deploy. Two things go wrong if you take it. A Worker is served from workers.dev, not pages.dev, and the pages.dev URL is compiled into the app. And wrangler deploy on an unconfigured project runs astro add cloudflare, whose adapter does not support Astro 7 yet: the build fails on beginContentEntryCollection missing from Astro's exports. docs/wrangler.jsonc declares the project as Pages so that never runs.

CI builds the site with npm run check on every pull request, which turns on the link validator, so a broken internal link fails there rather than shipping.

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